Free Audible Aces High Author George R.R. Martin – Moncler2018.co

Tlcharger Aces High Net Telecharger Aces High Est Un Simulateur De Vol Multi Joueurs, Qui Est Plus Proche De L Arcade Que Du Simulateur Vous Pourrez Piloter Des Avions De La Seconde Guerre Mondiale Ainsi Que Des Bombardiers Depays Aces High Gallery Aviation And Military Fine Art Aces High Is An International Company Specialising In The Highly Collectible Field Of Autographed Aviation And Military Fine Art With Major Galleries In The UK And France, We Promote The World S Most Collected Military Artists Such As Robert Taylor, Anthony Saunders, Richard Taylor, Simon Smith And Many Others As A Mail Order Specialist We Can Cater For Literally Any Budget, From GreetingsAces High Gallery Sainte Mre Eglise Adresse Dnomination ACES HIGH FINE ART LIMITED Forme Juridique Socit De Droit Tranger Adresserue Gnral De GaulleSainte Mre Eglise Comptes Annuels Et Rapports Date De Clture Des ComptesdcembreDescriptif Les Comptes Annuels Sont Accompagns D Une Dclaration De Confidentialit En Application Du Premier Ou Deuxime Alina De L Article LParoles Et Traduction Iron Maiden Aces High Paroles DeAces High As Du Ciel Iron Maiden Aces High Iron Maiden Aces Du Ciel There Goes The Siren That Warns Of The Air Raid Voil La Sirne Qui Nous Avertit Du Raid Arien Then Comes The Sound Of The Guns Sending Flak Voil Le Aces High Chanson WikipdiaAces High Recueil WikipdiaAces HighIMDb Directed By Jack Gold With Malcolm McDowell, Christopher Plummer, Simon Ward, Peter Firth In World War I, The High Casualty Rate Amongst The Rookie Pilots Of The Royal Flying Corps Puts An Enormous Strain On The Survivors


10 thoughts on “Aces High

  1. says:

    Buddyread with John Goode, John's review here :)
    ---

    This one had its moments (Croyd, Tachyon, Brennan)but overall, I didn't enjoy this one as much as the first volume. Why? Get to that in a minute or so.

    Positive:

    We get to see Croyd again... though not nearly enough
    New Ace with (view spoiler)


  2. says:

    This was pretty good, not quite a 4. Again it was short stories, but much more tightly bound together over the course of the book. There were several definite objectives that went through each story. Very well done. Several new characters were also introduced, but one of my favorites is Cap'n Tripps. Croyd also makes several short appearances. Lots of fun.


  3. says:

    I liked the first volume, and absolutely hated this one. I nearly stopped reading it several times, but cajoled myself into continuing each time because I hoped the next story would be better. It never was.

    In short, I hated every character in this anthology except perhaps the Turtle/Tom and Croyd. Their stories were the only ones I read with at least some interest. Fortunato, on the other hand, kept showing up in every other story, and each time he was mentioned I wished he would just disappear forever. I hated him in the first volume and I hated him here. His "love" for Eileen was entirely unbelievable and it seemed like women were objects to him (really the trend of most of the volume, to be fair), so I felt no sense of loss when Eileen met her incredibly unfortunate end.

    In By Lost Ways and Half Past Dead, when Fortunato started referring to Dr Tachyon as "space faggot" both internally and in dialogue with another character, I dare say I saw red - not because I like Tachyon (faaaaar far from it) but because it just wasn't right. I don't believe the story's intention was to make me accept it somehow or agree to it, but all it actually did was make me wish Fortunato died in some horrible accident, perhaps something involving getting fed into a wood chipper posthumously (à la Fargo).

    The anthology's overarching plot was terrible. I hate gross aliens and I hate cultists, and I got both of those in spades (har har see what I did there) in this volume. The only upshot was that towards the end of the book most of the cultists were killed or arrested in an ace raid. There was also a lot of weird sex, almost all of it unnecessary (like the sex scene on the Takisian spaceship in Relative Difficulties; and don't get me started on the scifi elements of the volume...). Some of it was even exceptionally revolting (the Astronomer's sex scene during the ritual sacrifice from If Looks Could Kill, anyone?). I read most of the volume with a look of disgust on my face. I'm afraid it might stick.

    I'm only giving this series one last shot because I bought the third volume before I even started reading this one. I could never have guessed how dreadful it would turn out to be, so my hopes will be extremely low for the third volume. I certainly would not recommend this instalment of the Wild Cards series to anyone. No one deserves to have it inflicted upon them.

    If you enjoyed this volume: why don't you respect yourself?


  4. says:

    Christmas Gift, 1987. Along with a Laser Tag set that drained batteries with a startling quickness. Read this during the winter break...my introduction to the Egyptian Freemasons...Cthulhoid creatures...tantric sex magick...yeah, this little paperback warped me eternally. And, for that, I'm grateful.


  5. says:

    There's 11 stories in this "Mosaic novel", but only two main plots: there's Jube, the slightly walrus-shaped newsagents, who is actually not a joker but an alien, discovering that an alien Swarm, a yeast creature controlled by an intelligent "mother" is coming to Earth, and the ensuing war.
    Then, there's a Masonic conspiracy around the powerful ace called The Astronomer, looking for the last pieces to complete a mysterious alien device to call a being called TIAMAT (note the Caps) to Earth.

    This collection broadly follows storylines begun in the very first collection. The beginnings of the Masonic twats in robes were shown when Fortunato discovered his powers and killed one of their members if I remember correctly. The end of the whole story will be in the third collection, although this one also has a completed stand-alone plot.

    I quite liked it, although I thought that the masonics were a bit ill-defined, and shoehorned in to provide an opponent for the others to fight against.
    Also, the writer of Brennan still doesn't have a clue about how archery works...If he was good enough to look up the concept of a compound bow, he might also have considered that it is pretty much physically impossible to sling such a bow across your torso. You can also not lean on it, unless you're very short, because they're no more than 3 ft tall. They also cannot be seperated into parts fir transport, or strung and unstrung without considerable effort and material. Such thing just irritate me :p (at least he didn't shoot 6 arrows in 9 seconds this time...)

    Aanywhooo...

    I liked Croyd's appearance in this one. He's one of my favourite Wild Cards characters, as he is quite a nice guy, who may do questionable things to get by, but is never really evil. Here, he gets paid by Jube to steal the body and belongings of a dead alien spy from a morgue. In the course of this, pretty much everything goes wrong, the body is lost, dumped, stolen and otherwise mistreated several times, and in the end arrives at Jube's in a large jar and several doggie-bags...

    Another important story element is the hunt for an alien artifact that can teleport people away and generally do energy things. It appears like a black bowling ball, and it intially snatched by a deranged baglady, who uses it to displace everybody who gets near. Both the Masons and the goodies are trying to get it. On the side of the goodies, it's mostly Tachyon, the Turtle, and Mark Meadows, who has created drugs which allow him to turn into a collection of different aces for a short time, mostly to the confusion of everyone around. Meanwhile, the artifact changes hands from the baglady to a bunch of young thugs to Tachs family (not a good thing).

    In general: 8/10


  6. says:

    This installment of the Wild Cards saga was much more cohesive than Wild Cards. We followed only a few characters whom we got to know very well - Jube, Dr. Tachyon and some other old faces like The Great and Powerful Turtle. Except everyone who we encountered at the height of their popularity (or stigma) has declined somewhat. We also aw new faces, who were a treat to meet - Captain Trips and all his friends, Water Lily Jane and Modular Man. I loved Captain Trips as a byproduct of quiet little Brian Meadows from book 1 - plus his alternate personas were super cool, and even better, brought on by ACID TRIPS. What's not to like about that? I enjoyed reading this book, but not as much as the first - I had really enjoyed the alternate history of the aces and jokers' world. In this book, the controversy seems to have died down, and the Swarm becomes the focus - the Masons were a great touch though, I really wanted the Astronomer to get bitch-slapped by karma. On a whole, read it you won't regret it. I do regret that I have to wait for the new edition of Jokers Wild.


  7. says:

    This time around the Wild Card universe takes us trough an alien invasion, giving clever nods to ancient mythology and even the ctulhu mythos, while introducing several new characters like Walrus, the Astronomer, Dr. Tachyon’s family and their sentient ships (Hellcat and Baby), Captain Trips, Modular Man, and many others.
    I was again mesmerized by this alternate Earth that George R R Martin and his friends created, even if it did not amaze me as much as the first volume, it felt as if I was reading about old friends. Jokertown in itself is gripping, a city within the city, where everything seems to happen, a town of endless possibilities.
    This second volume read more like a pulp adventure, with alien invaders and a secret society of villains that’s trying to rule the world against the good guys that are always saving the day in the nick of time. Yet it was good, interesting and I’m certain I’m gonna keep reading the series.
    Honestly, if you love sci-fi, horror and superheroes then so should you.


  8. says:

    And so continues the saga of the wild cards - the Aces and Joker survivors of the Wild Card biological weapon. The "cast list" of players is still being expanded but the interesting thing here is that the main challenge is from another outside source - this time the "swarm" and extra terrestrial threat that requires everyone to join together and temporarily put aside the differences and work together. I must admit that even though the storyline was fun - carrying on the tradition of the super hero feel - I did get the feeling that the series is still finding its stride and getting used to it self. There were still a lot of explanations of what was going on and why - almost as much to convince themselves as there were to convince the reader for example. That said it still has a fresh feel and does not fall in to the clichés you would expect to trip such a project up as this (does that reflect the superior guidance of Mr Martin I wonder)


  9. says:

    As usual for an anthology, I'm going to post my thoughts on each story, but before I get to that, my thoughts on the book as a whole. It was a big change from the previous book and that might be good, bad, or neutral to you. The first book, our introduction to the Wild Cards universe, was basically a series of stories that took place in the same universe and used the same characters (everyone LOVES to play with Croyd) but there wasn't any unifying story outside of Dr. Tachyon coming to terms with the effects of the virus. But the stories mostly stood alone and even explored different narrative techniques like a Hunter S. Thompson parody. By contrast this book is one tight story that goes from beginning to end strongly being involved in each of the stories. It also once again expands the Wild Cards universe, more literally than metaphorically. Where this works best is with the theory of the small man of history. Many of the characters are just doing their own thing and only tangentially interacting with the PlotDevice.. It's constantly changing hands and driving the plot and almost no one understands what's going on until near the end of the book. But everyone's actions are leading towards the various major plot points of the anthology.

    The only reason I'm being a little cagey both here and in my status updates with a 20-30 year old story is because it's going to be a Hulu show pretty soon. So I think that puts a fresh bit of spoiler-paint on it. Anyway, I really enjoyed revisiting this world and its characters. That said, a few things haven't aged well - particularly use of homophobic slurs that were de rigueur in the 80s and some of the female characters. That said, I recommend it if you're into SF and a more realistic version of an X-Men crossed with some Fantastic Four section of the Marvel Universe.

    Now, the individual stories:

    "Pennies from Hell:" Fortunato, the half-black/half-Japanese pimp who (in the first book) gained Tantric magic powers, solves a mystery. A good pulp mystery with all that entails. I think I spotted Zelazny's chimeric character at the climactic meeting. A great reintroduction to the NYC of Wild Cards.

    "Jube: One": Impossible to talk about without ruining the final reveal, but suffice to say it's a brilliant use of the Wild Cards world to subvert expectations. Also love reading about intel informants. Usually pretty neat stories.

    "Unto the Sixth Generation": Connected somewhat to the Jube stories. A warning that goes unheard.

    "Jube: Two": A continuation of both Unto the Sixth Gen and the previous Jube story. It gets filled in a bit more as well as introducing us to more of Jube's life and friends.

    "Ashes to Ashes" - Continues exactly at the end of Jube 2. The stories seem more connected this anthology than the first one. Croyd again! A really, really fun story as he does a task for Jube that connects all of the stories including the Fortunato one.

    "Unto the Sixth Generation Part 1": A modern Frankenstein story. ... Alien invasion. Wonder if this leads to a different modern world for Wild Cards or if it swings back towards our trajectory. In other words, do we still have Reagan, Bush, Clinton, etc.

    "Unto the Sixth Generation Part 2": The aftermath of the Alien invasion. Hmm...gentrification was a thing in the 80s! A terrifying end, but at least progress has been made in the stories that both started with Fortunato and Jube.

    "Jube: 3": Jube makes a plan in the aftermath of the previous chapters.

    "If Looks Could Kill": A guy with the ability to kill others by making them experience his death gets involved in the book's overarching plot."

    "Jube: Four": He starts workign with Chrysalis. Love the trope of no one believing honesty because the truth is too ridiculous.

    "Unto the Sixth Generation: Epilogue": Modman's creator is robbed and somethin changes hands again.

    "Winter's Chill": Of course this is GRRM's entry. A more realistic version of what I think might have happened to Peter Parker or any other child superhero as they grew up. We catch up with The Turtle. Learn about some tragedy. Perhaps also a setup for future books with the concept of latent Wild Cards. And The Device once again changes hands. I think the cover on Good Reads makes more sense than the cover from the Tor re-release. (It's a picture of Jube)

    "Jube: Five": Jube's storyline crosses more directly with the antagonists from the first story now.

    "Relative Difficulties": That ship we learned about in the previous Jube chapter....now we deal with it. And so ends another chapter of Dr. Tachyon's life. We learn a bit about Takisian culture and technology. The item shifts owners once again.

    "With a little help from his friends": a detective story with Dr. Tachyon. The mystery is solved, we encounter foes from a previous story. The main story of the anthology continues. With all I've learned about Tiamat from this book, I think I can guess what happens in the next Expanse book - the one that came out in March 2019 (Tiamat's Wrath).

    "Jube: Six": Jube reflects on what has happened since the last Jube story while he heads towards a meeting.

    "By lost ways": A return to the antagonists of this book. An innocent young lady gets caught up in the antagonists' plots. Overall a fun story. Although things got absurdly chaotic in the climax. I wonder if she's the girl from the Tor re-release cover redesign. Frankly, given the novel's focus, I think the Jubal cover is a better one.

    "Mr. Koyama's Comet": A very fun short story that seems to have no relevance to the book until the final, fun twist. Although I was starting to see where it was going just before the twist.

    "Half Past Dead": Finally learn who's playing The Green Arrow in town. Great mystery story, very pulpy. And I believe the main antagonist has now been dealt with.

    "Jube: Seven": Everything is completed.


  10. says:

    I am really enjoying this series. This volume puts together a slightly tighter story arc than the previous book, with good collaboration between the various authors. There are some new characters introduced, with interesting backgrounds. The Swarm as a primary villain of one of the major arcs is pretty cool, especially the way it adapts continuously to the changing conditions, constantly probing for ways to get established on Earth. The other primary villain, the Astronomer, is very nasty in the best way. I still don't like Fortunato, and I'm not sure I ever will, although this may be intentional on the author's part. Roger Zelazny and Walter Jon Williams deliver my favorite sections, but I'm biased already, since Zelazny is a long time favorite since high school. This volume seemed a bit less grim than the previous one, but there is still a lot of violence, death, and destruction.